An object that can be used in a Shiny server
function to get or set a crosstalk variable that exists on the client. The
client copy of the variable is the canonical copy, so there is no direct
"set" method that immediately changes the value; instead, there is a
sendUpdate method that sends a request to the browser to change the
value, which will then cause the new value to be relayed back to the server.
ClientValue
An R6Class generator object
initialize(name, group = "default", session = shiny::getDefaultReactiveDomain())Create a new ClientValue object to reflect the crosstalk variable
specified by group and name. The session indicates
which Shiny session to connect to, and defaults to the current session.
get()Read the value. This is a reactive operation akin to reading a reactive
value, and so can only be done in a reactive context (e.g. in a
reactive, observe, or
isolate block).
sendUpdate(value)Send a message to the browser asking it to update the crosstalk var to
the given value. This update does not happen synchronously, that is, a
call to get() immediately following sendUpdate(value) will
not reflect the new value. The value must be serializable as JSON using
jsonlite.
library(shiny)#> #>#> #> #>