The reactiveVal
function is used to construct a "reactive value"
object. This is an object used for reading and writing a value, like a
variable, but with special capabilities for reactive programming. When you
read the value out of a reactiveVal object, the calling reactive expression
takes a dependency, and when you change the value, it notifies any reactives
that previously depended on that value.
reactiveVal(value = NULL, label = NULL)
value | An optional initial value. |
---|---|
label | An optional label, for debugging purposes (see
|
A function. Call the function with no arguments to (reactively) read the value; call the function with a single argument to set the value.
reactiveVal
is very similar to reactiveValues()
, except
that the former is for a single reactive value (like a variable), whereas the
latter lets you conveniently use multiple reactive values by name (like a
named list of variables). For a one-off reactive value, it's more natural to
use reactiveVal
. See the Examples section for an illustration.
if (FALSE) { # Create the object by calling reactiveVal r <- reactiveVal() # Set the value by calling with an argument r(10) # Read the value by calling without arguments r() } ## Only run examples in interactive R sessions if (interactive()) { ui <- fluidPage( actionButton("minus", "-1"), actionButton("plus", "+1"), br(), textOutput("value") ) # The comments below show the equivalent logic using reactiveValues() server <- function(input, output, session) { value <- reactiveVal(0) # rv <- reactiveValues(value = 0) observeEvent(input$minus, { newValue <- value() - 1 # newValue <- rv$value - 1 value(newValue) # rv$value <- newValue }) observeEvent(input$plus, { newValue <- value() + 1 # newValue <- rv$value + 1 value(newValue) # rv$value <- newValue }) output$value <- renderText({ value() # rv$value }) } shinyApp(ui, server) }